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LAZER TEAM

Lazer Team FUI _ Screen Design Reel
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CLIENT

 

ROOSTER TEETH

DIRECTOR:
MATT HULLUM

ROLE

 

Branding

Identity Design

Motion Design

DESCRIPTION

 

Lazer Team

FUI / HUD and Screen design

News Graphics and Design

LAZER TEAM HUD DEVELOPMENT

My primary role on the first Lazer Team film was to develop the look and feel of the heads up display that Woody, the member of Lazer Team with the helmet, would use during the film. In the movie, the Antarians sent each suit of power to a race just before 'the threat' appeared. Thinking that since they send this suit of power to species other than themselves I thought it was important that the UI be not overly complicated and understandable. Early tests were much too busy on screen and got simpler as the concept developed. It was taking and animating the Antarian language the film's art department had created that got me to a place where I had a kit that I could use as building blocks. Click any of the images in the gallery to open up a larger view and more process explanations.

Military Prototype HUD

The American government prepped for the alien invasion ahead of getting the suit of power. They developed their own version that was sort of close to what they were going to get but obviously driven much more by US design sensibilities. I'd already designed the Antarian version so this became a design exercise in "video gamifying" it. 

LAZER TEAM HUD "BODY SCAN"

One of the 'powers' of the Antarian helmet was being able to scan bodies. Mocha ended up driving the solution for this animation. Click any of the images in the gallery to open up a larger view and more process explanations.