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MILLION DOLLARS, BUT... THE GAME KICKSTARTER VIDEO
I was instructed to figure out the best way to make the graphics feel like an Apple commercial. Clean lighting and environments, sexy camera movements, anything I could do. I modeled the box and cards (it was surprisingly hard to replicate the shimmer of the card's glossy coating in 3D) and created a variety of beauty shots of the box for the editors to piece together into a cohesive vision in the editing room.
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